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Difference between revisions of "Talk:Service:Power"

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ok what do we got here:
 
ok what do we got here:
 
* lighting  (field, tent, etc)
 
* lighting  (field, tent, etc)
 +
** General field lights need to be available, Langhaar might be able to rent some large industrial high-voltage lights capable of replacing the evildaystar if need be.
 
* Field mushrooms / distribution points
 
* Field mushrooms / distribution points
* NOC / boerderij aparte feed?
+
* NOC / farmhouse separate feed?
 +
**Feeding the NOC from the groundlines available in the building is a plus. Rebooting all the servers, and repairing any broken Filesystems and databases is could be more work than the visitors might like to wait for after a general power failure. ([[user:janklopper|jan klopper]] - 10-01-2008 9:30 CET)
  
another good one is cascading the supplies somehow (fresh from #eth0-kroei ;-))
 
  
anyone have any clue of what sort of consumption me might encounter ?
+
Another good one is cascading the supplies somehow (fresh from #eth0-kroei ;-))
 +
 
 +
 
 +
Anyone have any clue of what sort of consumption me might encounter ?

Revision as of 08:32, 10 January 2008

ok what do we got here:

  • lighting (field, tent, etc)
    • General field lights need to be available, Langhaar might be able to rent some large industrial high-voltage lights capable of replacing the evildaystar if need be.
  • Field mushrooms / distribution points
  • NOC / farmhouse separate feed?
    • Feeding the NOC from the groundlines available in the building is a plus. Rebooting all the servers, and repairing any broken Filesystems and databases is could be more work than the visitors might like to wait for after a general power failure. (jan klopper - 10-01-2008 9:30 CET)


Another good one is cascading the supplies somehow (fresh from #eth0-kroei ;-))


Anyone have any clue of what sort of consumption me might encounter ?